![]() It has no citizens, and no life, apart from the idling shapes of ever distant figures and the constant drone of unmanned vehicles. It has no history-it could have been built in a day. It is almost nonsensical, built from collections of interiors and exteriors that don’t seem to point towards any kind of civic function. As it stretches towards the horizon it reaches towards simplicity, devolving into white cubes as if reaching back into its own history of white-boxed levels and untextured 3D spaces. This virtual city lacks the complexity of the glacially growing oil slick that is London. There is no dirt, no decay, only pristine progress occasionally sullied by the scuff marks of black-soled running shoes. Instead of crumbling brick and rain-stained concrete there are only glistening volumes and flaring screens. The city of Mirror’s Edge: Catalyst is nothing like London. There is no dirt, no decay, only pristine progress I began to see the city differently, not as a territory of demarcations, but as a single branching corridor of various volumes, a set of rooms that might be traveled in a single path, one to the other, never stopping, like the current in the wire-the signal in the system. I followed them down flights of stairs, into low corridors, slanted and uneven, where rows of doors were marked with pristine private signs, leading to unknown destinations at unknown angles along unknown vectors. Among the fake leather seating and off-white walls, the large canvas prints of Parisian street scenes and the art-deco light fixtures they stood out as uniquely functional objects, unornamented, hidden in plain sight. In my fifth year in London, buried in basements fashioned to appear as French cafés or Italian bistros, I obsessively traced the shapes of silver ducts and pipes, interwoven along the ceilings as if they were circuit boards. The system and interface of their streets. You can read a full list of games published by EA that are marked for, or have already succumbed to, shutdown here.I’ve always been fascinated by the coherence and incoherence of cities. Mirror’s Edge is on Steam and the EA App for Windows for £18/$20/€20. Their services ended at the beginning of this month. Ubisoft later granted a reprieve of an extra month for the games, which included older Assassin’s Creeds, the original version of Far Cry 3, and Splinter Cell: Blacklist. ![]() In that case, the shutdowns would have prevented players from accessing DLC they’d bought. Other publishers do this too, of course, with Ubisoft receiving some flak earlier this year for deactivating online services for some of their older games. That makes keeping online services running for those games “no longer feasible”, according to the publisher. ![]() EA say this is a necessary part of the lifecycle of their older games, where player numbers can fall to as low as “fewer than 1% of all peak online players across all EA titles”. It’s only online components being trimmed away. You’ll still be able to play Mirror’s Edge and Dragon Age: Origins offline, so no worries there. Watch on YouTube Mirror's Edge released on PC in January 2009.ĮA are also shutting down the multiplayer screenshot server for ageing RPG Dragon Age: Origins this Thursday, October 20th. ![]()
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